Chris Charla, Microsoft’s Director of ID@Xbox has this to say about my blog post: “That’s pretty good! Did you mention the free dev kits and the retail -> dev kit transition?”. In response to his feedback, I’ve updated the content, using quotes from Xbox News and Xbox Corporate VP Mark Whitten.
Some of you may know that I am heading to Microsoft HQ in Redmond to attend the upcoming Xbox One Developer Summit, aka ID@Seattle. This is the first dev summit to welcome the new crop of developers who have signed up for ID@Xbox, the Xbox One’s Indie Developer Program.
I’ve signed an NDA for this event, and will not be revealing any confidential information during/after the event. So, I’ve put together the information below from everything that has already been announced in public.
Many years ago, I taught myself game development from Andre LaMothe’s “Windows Game Programming For Dummies”. Back then, I was just learning about C/C++, Win32 and DirectX for making video games.
Let’s say, your game character has a carry-on weapon bag with 8 available slots. Each slot can store 1 type of weapon.