Monthly Archives: July 2014

Gallant Glider on Windows 8.1, Windows Phone 8.1 and Web

If you’ve been following my blog, you may have seen my recent posts on Construct 2 tutorials:

Following my own examples, I completed my own flappy bird clone and published it as Gallant Glider.

Download or play online now!

As you can see, Construct 2 lets you easily publish an HTML5/JavaScript game, accessible from any modern browser platform and multiple online stores.


My Experience (So Far!) With Kinect for Windows v2

UPDATE, after July 2014 updates:  This blog post was originally published using the alpha version of the Kinect v2 SDK. If you have the updated July 2014 SDK, make sure you start with the updated version of the reference project, written by Tom Kerkhove.


ORIGINAL POST, before July 2014 updates:

When Microsoft released the alpha version of Kinect for Windows v2 via their preview program, I was one of the first to grab the dev kit. I blogged about it in late 2013, after getting it set up with my laptop. As of July 2014, Microsoft has just released the final version of the unit, now available for purchase.

Unlike the previous version of Kinect, the new version now includes the ability to create Windows Store apps. Check out the following MSDN blog post for more information:

If you’re interested in purchasing one for yourself, read on to find out what it has in store for you!

Continue reading

Construct 2: Exporting and Publishing to Web, Windows 8 and Windows Phone 8


As a follow up to my Construct 2 intro tutorials, here is a tutorial that explains how to export a game from Construct 2, and then publish on the Web, Windows 8 and Windows Phone 8.


Shahed :-)

Presenting Game Development with Unity @ Microsoft Reston

I will be presenting Game Development with Unity at the DC-MD-VA Windows App/Game Developers meetup group @ Microsoft’s Reston VA office on July 17, 2014.

DC-MD-VA Windows App/Game Developers meetup


Construct 2 – Step by Step

I have been teaching students and professionals using Construct 2, and would like to share my step by step tutorials in the following presentations.


You can find the complete presentation material in the links below.

  1. Ghost Shooter: Step by Step
  2. Flapping Bird: Step by Step

1. Ghost Shooter: Step by Step

How this is different from the 2011 tutorial on It expands upon the written tutorial by providing detailed screenshots of every step and is grouped into concepts that I identified from my learning. Also, the steps and screenshots from a recent version (as of 2014). Finally, it explains relevant concepts such as Parallax and X-Y Coordinates for Graphics Programming.


2. Flapping Bird: Step by Step

How is this different from tutorial on Scirra’s website? It expands upon the written tutorial by providing detailed screenshots of every step. Also, it goes way beyond the initial tutorial to explain how to build to a complete working game that can be seen in the template that now ships with Construct 2.



~Shahed Chowdhuri :-)