Monthly Archives: September 2015

Microsoft Cloud Tour 2015 – DC Metro

Register for FREE herehttp://aka.ms/cloudtourdc

Microsoft Cloud Tour @ Chevy Chase MD (DC Metro)

Presented by Shahed Chowdhuri, Mostafa Elzoghbi, James Tramel

Date: Oct 01, 2015 8:30 AM – 5:00 PM
Time zone: (GMT-05:00) Eastern Time (US & Canada)
Venue: Microsoft Office, Chevy Chase
Address: 5404 Wisconsin Ave, Suite 700 Chevy Chase Maryland 20815, United States
Useful Links:

Hands-On Labs: Keynote

Hands-On Labs: App Service + Identity

Hands-On Labs: IaaS + Data

COMING SOON! Cloud Tour

What am I going to learn?
At this event, you will learn about the latest release of Visual Studio 2015 and Microsoft Azure’s features and services – including Microsoft Azure Virtual Machines, Websites, and Visual Studio’s IntelliTest – that can help you build and move a variety of apps to the cloud. You’ll see how to build websites, mobile applications, and enterprise-class applications.
We’ll give you a free Microsoft Azure pass since you’ll spend most of the day in a hands-on lab environment.
Topics we’ll cover:
  • Intro to Microsoft Azure & Visual Studio 2015 – Hello Azure! In this talk, you’ll learn about Microsoft Azure’s broad service offerings. All the pieces – including Compute, Data, App and Network Services – combine to provide one powerful enterprise-grade cloud platform you can trust. We’ll also broadly cover some of the new features in Visual Studio 2015 and VSO/TFS 2015.
  • Microsoft Azure App Services with Visual Studio 2015 – Microsoft Azure App Services provide a powerful way to create Web, Mobile, API and Logic applications.  In this module, you will learn the basics of these services and try them in the associated hands-on labs. We’ll throw in some of the exciting new features of Visual Studio including the redesigned IntelliTrace for debugging and the brand new IntelliTest that will help you enhance quality while improving productivity.
  • Identity & Access – Learn about ADAL Library, O365 Library, OData Services, .NET & Java.
  • IaaS – Need some extra servers? We’ve got them. Microsoft Azure Virtual Machines provide both Windows and Linux guest operating systems.
  • Data – Microsoft Azure has many ways to fulfill your storage needs. Covering SQL, Azure HD Insight, Data Warehousing and Data Lakes, this module provides a solid drilldown into the choices available. Learn how to build web apps using DocumentDB and Azure SQL.

AGENDA

————————————
08:30 – 09:00: Registration & Breakfast
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09:00 – 09:30: Presentation – Intro to Azure (Shahed, 1 of 2)
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09:30 – 10:00: HOL – Intro to Azure
————————————
10:00 – 10:15: BREAK
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10:15 – 11:00: Presentation – App Service (James)
11:00 – 11:45: Presentation – Identity and Access (Mostafa, 1 of 2)
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11:45 – 13:30: Lunch & HOLs – App Services & Identity
————————————
13:30 – 14:15: Presentation – IaaS (Shahed, 2 of 2)
14:15 – 15:00: Presentation – Data Overview (Mostafa, 2 of 2)
————————————
15:00 – 15:15: BREAK
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15:15 – 16:45: HOL – IaaS and Data
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16:45 – 17:00: Wrap up, Eval & Prizes
————————————

 

 

 

 

 

Publish a Windows 10 Game with Unity 5

unity-logo

Unity recently announced support for Windows 10, starting with Unity 5.2. To help developers export their games and publish to the new Universal Windows Platform for Windows 10, I put together a quick tutorial.

Steps:
1. Enable developer mode in Windows 10
2. Enter game details in Unity
3. Export to Windows 10 Universal format
4. Build Solution in VS2015 w/ Win10 SDK
5. Associate your app with Store App
6. Add required images, e.g. logo, icon, splash
7. Run WACK (Windows App Certification Kit)
8. Publish to Windows Store!

Slides & Video

 Download PPTX file:

http://wakeupandcode.com/public_downloads/Unity-Win10-Export.pptx

 Video on Ch9:

https://channel9.msdn.com/blogs/shahedC/Publish-a-Windows-10-Game-with-Unity-5

 

  SlideShare:

http://www.slideshare.net/shahedC3000/publish-a-windows-10-game-with-unity

 

Developer Feedback

Upon sharing this with the developer community, I got some useful feedback from indie dev Tarh Ik, so I have copied/pasted his words below:

Awesome manual!!! Everybody should see this video.
A couple of additional notes:
* Always make sure you are using the latest WACK. It has been rather… buggy ever since Windows 8 was released, and it could throw a false “Fail”
* Compile using the “Release” version. The “Debug” version always fails to install in other computers due to the absence of the “Debug” version of certain run-time libraries.
* There is no hurry to upload packages to the store. Create a package for “side-load”, and test in as many devices as you can before submitting to the store.
* Although the game asset’s logos and other store images can be “png” format, it is recommended to use “jpeg” instead, because “png” usually go beyond the size limit when working with the large store assets.
* You have 1 year after reserving your game name.

One very important advice:
* uncheck the “Internet (Client)” capability if the game does not need to connect to the internet.

However…

* If your game needs to go on-line, not only the “Internet (Client)” capability needs to be checked, but also you need to have a web-site with your own “terms and conditions”, as the standard agreement in the Windows store does not cover on-line experience.

When in doubt, consult a Lawyer.

Lastly…
* Check the requirements for each country where the game is release. Depending on the country and the game’s contents, additional documents may be required (eg rating).
* Check tax declaration requirements too. When in doubt, consult a Tax expert.

Wrap-Up

Needless to say, I am not a lawyer, and cannot provide legal advice. Please consult a lawyer for any legal questions/concerns.

I hope you enjoyed this tutorial! :-)

 

 

Publish a Windows 10 Game with Construct 2

(I’ve also posted this link on Redditreddit-logo   

Scirra recently announced support for Windows 10, in their game development tool Construct 2. To help developers export their games and publish to the new Universal Windows Platform for Windows 10, I put together a quick tutorial.

Steps:
1. Enable developer mode in Windows 10
2. Enter game details in Construct 2
3. Export to Windows 10 Universal format
4. Fix manifest file in Visual Studio, if necessary
5. Associate your app with Store App
6. Add required images, e.g. logo, icon, splash
7. Run WACK (Windows App Certification Kit)
8. Publish to Windows Store!

 Download PPTX file:

http://wakeupandcode.com/public_downloads/C2-Win10-Export.pptx

 Video on Ch9:

http://channel9.msdn.com/blogs/shahedC/Publish-a-Windows-10-Game-with-Construct-2

  SlideShare:

http://www.slideshare.net/shahedC3000/publish-a-windows-10-game-with-construct-2

 

 

 I hope you enjoyed this tutorial! :-)