Recently, I had the opportunity to teach game development at Gallaudet University with Unity 5 and C# as the programming language. From their website, “Gallaudet University is the world leader in liberal education and career development for deaf and hard of hearing students“.
We started with a small classroom of about 10 people, including teachers and students. The faculty members graciously arranged 2 interpreters for the class, who did a great job in using ASL while I spoke.
We followed my Rollerball tutorial, which is a step-by-step version of Unity’s own Roll-a-ball video tutorial. You may view/download the material below.
As we wrapped up, I demonstrated how you can use Kinect to detect human bodies and provide new ways of interacting by NUI (Natural User Interface). I demonstrated a Unity sample using Kinect v2 and also used my Speech Bubbles for Kinect app within Visual Studio to take some pictures with some volunteers.
Posing for Speech Bubbles with Kinect!
My tutorial is split up into 2 PowerPoint PPTX files.
Ready to build a 3D first-person game in Unity? The following presentation material was put together for a live audience for my in-person presentations, but you can also follow along online with the detailed screenshots and instructions.
Back in 2014, I was fortunate enough to teach a group of talented students for Microsoft’s AthleTECH program, thanks to founder Anthony Egbuniwe, a Technical Account Manager at Microsoft. We covered visual game development with Construct 2.
Now in Summer 2015, AthelTECH is back at Microsoft’s Chevy Chase MD office and we’re sprinting ahead with Unity game development with C# to build 3D games that can run on any platform.