: Download Ninja Cat Runner for free from the Windows Store!
: Play the web version on your smartphone, tablet or desktop browser!
: Download Ninja Cat Runner for free from the Windows Phone Store!
Having published 2 XNA games on Xbox Live Indie Games, I have been interested in looking at new platforms for future game projects. When Windows 8 was announced, I was disappointed that Microsoft didn’t officially support XNA for Windows 8. I looked at the other options for Microsoft game development, and even wrote a blog post about it.
But recently, I learned about a game creation tool called Construct 2, which provides a UI for quick game design. The games can be exported to all major platforms, as an HTML5/web game, a PhoneGap package, even a Windows 8 game.
I had already used Construct 2 to create an Endless Runner game during my hands-on session at Microsoft with G. Andrew Duthie. I simply added a few things to the game to make it ready for the marketplace. I added buttons to Pause, Resume, Quit and Restart the game. I also added a Title Screen with a Start button, so that the game wouldn’t start running immediately when launched.
In the game itself, I added the text “Score” to the top left area next to the numeric value. Finally, I added a fireball graphic (salvaged from Angry Zombie Ninja Cats) with Physics effects (provided by Construct 2) for added visuals.
That’s it! My app was now ready to be submitted to the Windows Store!
They say that it takes about 5 days to get certified, but my game was available in the store after 2 days. I submitted the game on last Tuesday, and it was available for download on Thursday.
* Windows Phone Store Link: http://www.windowsphone.com/en-us/store/app/ninja-cat-runner/8a1c9e26-1e4d-4ec7-9a71-e5e0b32551f5
In order to ensure that it passed the first time, I made sure I added my own logos and splash screen to the Visual Studio project. This was especially important because I imported by Construct 2 project to Windows 8 multiple times, and it replaced my custom logo graphics each time.
A day later, my game was featured on Andrew’s blog, DevHammer’s Den:
This web version has been tested on all major mobile platforms, and should work in your mobile browser. Try it out today, and leave some feedback if you face any issues.