Tag Archives: Construct 2

Learning Construct 2 – Book Review

By Shahed C on March 30, 2015

Here’s my review for Learning Construct 2, by Aryadi-Subagio.

 As the founder/admin of the unofficial Construct 2 Devs group on Facebook, I’ve provided Construct 2 advice to over a thousand game devs worldwide. I also teach Construct 2 via in-person training sessions, blog posts, and video tutorials online. Aryadi Subagio’s new book is a welcome addition to the sea of resources available for learning Construct 2.

As of March 2015, I’m still in the process of reading the book and trying out the projects in the downloadable samples. I found the writing style really easy to digest, very suitable for any beginner. There is a lot of detail on layouts, objects and their properties/behaviors, event sheets and their events.

* Book URL: https://bit.ly/1EI8RsO

* Amazon Link: http://www.amazon.com/Learning-Construct-2-Aryadi-Subagio/dp/1784397679

NOTE: I received a review copy of this book in electronic form. I did not receive any compensation for writing this review, which contains my own personal opinions.

This review was also submitted to Amazon, here: http://www.amazon.com/gp/review/R2W18IFZGHN3TX/ref=cm_cr_pr_rvw_ttl?ie=UTF8&ASIN=B00RP13C70

GX Brazil 2015

By Shahed C on March 18, 2015

Presentation material for GX Brazil 2015

 

 

Universal Apps at NoVA Code Camp 2014

By Shahed C on October 11, 2014

Recently, I presented Universal Apps at Nova Code Camp on Sat Oct 11, 2014. 

Northern Virginia Code Camp 2014

 Presentation Material

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GMU Game Development

By Shahed C on October 10, 2014

I had the opportunity to present “Intro to Mobile Game Development” at George Mason University on Thursday October 9, 2014.

Here are the presentation slides from the event:

Enjoy,
Shahed 🙂

Construct 2 Platformer: Step-By-Step

By Shahed C on September 24, 2014

In my previous Construct 2 tutorials, we covered a top-down shooter and a flappy bird clone, derived from Scirra.com tutorials.

In the following presentation, you’ll learn how to create a Platformer game, step by step.

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