Tag Archives: indie games

UnUrbanTech Q&A with Gerrell Jones

Updated: Aug 19, 2014

After publishing the Q&A below, Gerrell now has Soft Kitty on the Windows Store, with more to come!

Original Post: Aug 14, 2014

Today’s Q&A is with Gerrell Jones of UnUrbanTech, a game developer working on Construct 2 and Unity games. He’s also raising funds for his family through an online fundraiser, as they’re going through some difficult times.

1. I understand that your family has fallen on some hard times. Can you share a few words about your situation?

Yes. An electrical fire has brought our home to complete rubble. Although it is troubling times, we will never waver to continue to smile everyday and enjoy life. We are thankful for just having not accidents with our family members. We are a recently homeless family of eight that is.

The eastern Pennsylvania shelter system would separate us if we utilize them, not to mention the long waiting list before we are even placed. So we have converted our hotel room into a game development studio. We love playing and creating games as a family and this keeps our mind off of the distractions. So we decided to pool our creative talents together, as a family and build something from our situation, while keeping our heads up.

NOTE: Find out how you can help, here: http://www.gofundme.com/t6oi0

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Dangling Concepts Q & A – Air Soccer Fever, Tank Arena & More!

Today’s developer Q&A is with Imran Shafiq of Dangling Concepts.

1. How many people were on your team to make Air Soccer Fever and Tank Arena? Was it all you?
I currently work alone. This is a part time endeavor for me right now. But I sure would love to make it a full time thing :)

2. Will you contract out any of the work for future projects to part-time or temp workers?
I do contract out for music and art work. But I am definitely looking to collaborate with a team and find the right part-time/temp workers.

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Happion Labs Q & A for Sixty Second Shooter on Xbox One, and more!

Following the previous post with Brent Fox of NinjaBee, here’s the next developer Q&A.

We now have Jamie Fristrom of Happion Labs, developer of Sixty Second Shooter Prime, which was recently released on Xbox One.


1. How many people were on your team to make Sixty Second Shooter?

Two coders working somewhere between part-and-full time and one sound person working part-time.

2. Do you contract out any of the work to part-time or temp workers?

Yes – paying with rev share.

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Ninja Bee Q & A for Nutjitsu on Xbox One, and more!

It’s been a while since I’ve published a developer Q&A, so I’ve decided to reach out to developers who are publishing their games on Microsoft platforms.

First up: we have Brent Fox of NinjaBee (a division of Wahoo Studios), developer of Nutjitsu, the second ID@Xbox game released on Xbox One.

1. How many people were on your team to make Nutjitsu?

The core team was made up of a programmer, designer and an artist. We also had a Project manager working on Nutjitsu (who was also working on other projects at the same time). We had a handful of other people help out when they had time. In the end a larger group all contributed.

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Presenting Game Development with Unity @ Microsoft Reston

I will be presenting Game Development with Unity at the DC-MD-VA Windows App/Game Developers meetup group @ Microsoft’s Reston VA office on July 17, 2014.

DC-MD-VA Windows App/Game Developers meetup