Tag Archives: Unity

Xamarin, Xbox One Dev Mode, Bot Framework and HoloLens @ Reston meetup

I presented Xamarin, Xbox One Dev Mode, Bot Framework and HoloLens at my Reston meetup group, DC-MS-Devs. Here is all the presentation material with the slides, links and my contact information. Each segment covered an overview + demo with input from guest speakers.


1 of 4: Intro to Xamarin

Download PPTX or view slideshow below for Intro to Xamarin

SlideShare: http://www.slideshare.net/shahedC3000/intro-to-xamarin-63161570

Xamarin is now a part of Microsoft and is included at no extra charge with any version of Visual Studio, even the free Community Edition! Build mobile apps for iOS, Android and Windows all from Visual Studio using C#!

2 of 4: Xbox One Dev Mode

Download PPTX or view slideshow below for Xbox One Dev Mode

SlideShare: http://www.slideshare.net/shahedC3000/xbox-one-dev-mode-63161595

In addition to Xbox One dev kits for approved developers, anyone can now use a retail Xbox One to develop apps or games for Xbox One! Learn how you can get started today!

3 of 4: Intro to Bot Framework

Download PPTX or view slideshow below for Bot Framework

SlideShare: http://www.slideshare.net/shahedC3000/intro-to-bot-framework

Microsoft’s new Bot Framework allows devs to create intelligent bots to interact with users in a natural way. The possibilities of these new types of technologies get tremendously larger when coupled with Azure Services.

4 of 4: Intro to HoloLens

Download PPTX or view slideshow below for HoloLens

SlideShare: http://www.slideshare.net/shahedC3000/intro-to-hololens

HoloLens dev kits have started shipping! Learn how you can apply for one and get started with the HoloLens Simulator on Windows 10!



Build 2016 – Xbox One Dev Mode & ID@Xbox Guide

Do you dream about publishing your own games on a major game console?


Get caught up with the latest Xbox news from Build 2016 and hear about the different ways you can publish your very own game on Windows 10 and Xbox One. Use your own Xbox One console for development or apply for a dev kit via ID@Xbox. Harness the power of DirectX 12 and use a variety of tools to build your own games! 

AS SEEN ON: Facebook and Twitter:

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Social Links for Sharing and Retweeting

Video on MSDN Channel 9

Slides and Visuals


Useful Links:

Additional Links:



Unity 5 Jumpstart: Kickoff

If you’re looking for a fun video tutorial series to learn Unity game development, you’ve come to the right place!

Join me and Microsoft Student Partners in a multi-part series on building a Unity game with controller support, multiplayer and many other features. Here is the intro video to kick things off:

Video: https://channel9.msdn.com/Blogs/GameDevWithShahed/unity5jumpstart


Download PPTX: http://wakeupandcode.com/public_downloads/MSP-Unity-00-kickoff.pptx

On SlideShare: http://www.slideshare.net/shahedC3000/unity-5-jumpstart-kickoff


Getting Started with Game Development

Getting started with game development? Where should you start?

Watch me talk about game development with Microsoft Technical Evangelist Frank La Vigne! We’ll cover recommendations for both 2D and 3D tools, and various platforms including mobile and consoles.

Video: https://channel9.msdn.com/Blogs/raw-tech/Getting-Started-with-Game-Development


Frank’s World TV

For more frank talk with Frank La Vigne, check out our discussion on FWTV:


Hour of Code @ Reston VA

On December 9, 2015, I had the opportunity to teach an Hour of Code session at South Lakes High School in Reston VA. Mr. Selwyn Lawrence was gracious enough to invite me to a classroom of students, ranging from Grades 9 through 12.

Hour of Code

Mr. Selwyn Lawrence on the left, with his students. I am seated in the middle.

We started with a mid-sized classroom of about 25 students, and also got some help from a colleague of Mr. Lawrence. The vice principal even stopped by to check on our class!


We followed the Star Wars tutorial from code.org:

Source: code.org

Source: code.org

Students were given the option to start with a beginner tutorial involving visually dragging and dropping blocks to learn programming concepts. An intermediate tutorial was also suggested, with the option of dragging JavaScript blocks or writing JavaScript code. Finally, some advanced material was suggested for more adventurous students to try at home, namely my Rollerball tutorial in Unity 5.

Thanks to Mr. Lawrence and South Lakes High School for making this happen, and I look forward to doing more in 2016!