Tag Archives: windows 10

Xamarin, Xbox One Dev Mode, Bot Framework and HoloLens @ Reston meetup

I presented Xamarin, Xbox One Dev Mode, Bot Framework and HoloLens at my Reston meetup group, DC-MS-Devs. Here is all the presentation material with the slides, links and my contact information. Each segment covered an overview + demo with input from guest speakers.

items

1 of 4: Intro to Xamarin

Download PPTX or view slideshow below for Intro to Xamarin

SlideShare: http://www.slideshare.net/shahedC3000/intro-to-xamarin-63161570

Xamarin is now a part of Microsoft and is included at no extra charge with any version of Visual Studio, even the free Community Edition! Build mobile apps for iOS, Android and Windows all from Visual Studio using C#!

2 of 4: Xbox One Dev Mode

Download PPTX or view slideshow below for Xbox One Dev Mode

SlideShare: http://www.slideshare.net/shahedC3000/xbox-one-dev-mode-63161595

In addition to Xbox One dev kits for approved developers, anyone can now use a retail Xbox One to develop apps or games for Xbox One! Learn how you can get started today!

3 of 4: Intro to Bot Framework

Download PPTX or view slideshow below for Bot Framework

SlideShare: http://www.slideshare.net/shahedC3000/intro-to-bot-framework

Microsoft’s new Bot Framework allows devs to create intelligent bots to interact with users in a natural way. The possibilities of these new types of technologies get tremendously larger when coupled with Azure Services.

4 of 4: Intro to HoloLens

Download PPTX or view slideshow below for HoloLens

SlideShare: http://www.slideshare.net/shahedC3000/intro-to-hololens

HoloLens dev kits have started shipping! Learn how you can apply for one and get started with the HoloLens Simulator on Windows 10!

 

 

Build 2016 – Xbox One Dev Mode & ID@Xbox Guide

Do you dream about publishing your own games on a major game console?

windows-xbox

Get caught up with the latest Xbox news from Build 2016 and hear about the different ways you can publish your very own game on Windows 10 and Xbox One. Use your own Xbox One console for development or apply for a dev kit via ID@Xbox. Harness the power of DirectX 12 and use a variety of tools to build your own games! 

AS SEEN ON: Facebook and Twitter:

xbox-fb xbox-tw

Social Links for Sharing and Retweeting

Video on MSDN Channel 9

Slides and Visuals

 

Useful Links:

Additional Links:

 

 

Universal Apps for Windows 10

Here is the material for “Universal Apps” delivered at the DC MS Devs meetup @ Reston VA on Thu March 24, 2016.

 

Slideshare: http://www.slideshare.net/shahedC3000/universal-apps-for-windows-10

Download PPTX: http://wakeupandcode.com/public_downloads/Win10-2016.pptx

GitHub Link: https://github.com/Windows-Readiness/WinDevHOLs

 

 

Indie Game Development at Game Developer Symposium 3.0

Presentation material for Indie Game Development presentation at Game Developer Symposium 3.0

Slideshare: http://www.slideshare.net/shahedC3000/indie-game-development-53942292

Download PPTX: http://wakeupandcode.com/public_downloads/GameDevPanel-ShahedChowdhuri-2015-10-14.pptx

 Useful Links:

* Win10 development: http://dev.windows.com
* Publish Win10 game with Construct 2: Guide: http://wakeupandcode.com/publish-a-windows-10-game-with-construct-2
* Publish Win10 game with Unity 5: http://wakeupandcode.com/publish-a-windows-10-game-with-unity-5
* Apply to ID@Xbox: http://xbox.com/id
* Apply to HoloLens: https://www.microsoft.com/microsoft-hololens/en-us/development-edition

 

Facebook groups:
* Construct 2 Devs: https://www.facebook.com/groups/construct2devs
* Unity Indie Devs: https://www.facebook.com/groups/UnityIndieDevs
* Xbox One Indie Devs: https://www.facebook.com/groups/XboxOneIndieDevs
* HoloLens Indie Devs: https://www.facebook.com/groups/HoloLensIndieDevs

 

 

Publish a Windows 10 Game with Unity 5

unity-logo

Unity recently announced support for Windows 10, starting with Unity 5.2. To help developers export their games and publish to the new Universal Windows Platform for Windows 10, I put together a quick tutorial.

Steps:
1. Enable developer mode in Windows 10
2. Enter game details in Unity
3. Export to Windows 10 Universal format
4. Build Solution in VS2015 w/ Win10 SDK
5. Associate your app with Store App
6. Add required images, e.g. logo, icon, splash
7. Run WACK (Windows App Certification Kit)
8. Publish to Windows Store!

Slides & Video

 Download PPTX file:

http://wakeupandcode.com/public_downloads/Unity-Win10-Export.pptx

 Video on Ch9:

https://channel9.msdn.com/blogs/shahedC/Publish-a-Windows-10-Game-with-Unity-5

 

  SlideShare:

http://www.slideshare.net/shahedC3000/publish-a-windows-10-game-with-unity

 

Developer Feedback

Upon sharing this with the developer community, I got some useful feedback from indie dev Tarh Ik, so I have copied/pasted his words below:

Awesome manual!!! Everybody should see this video.
A couple of additional notes:
* Always make sure you are using the latest WACK. It has been rather… buggy ever since Windows 8 was released, and it could throw a false “Fail”
* Compile using the “Release” version. The “Debug” version always fails to install in other computers due to the absence of the “Debug” version of certain run-time libraries.
* There is no hurry to upload packages to the store. Create a package for “side-load”, and test in as many devices as you can before submitting to the store.
* Although the game asset’s logos and other store images can be “png” format, it is recommended to use “jpeg” instead, because “png” usually go beyond the size limit when working with the large store assets.
* You have 1 year after reserving your game name.

One very important advice:
* uncheck the “Internet (Client)” capability if the game does not need to connect to the internet.

However…

* If your game needs to go on-line, not only the “Internet (Client)” capability needs to be checked, but also you need to have a web-site with your own “terms and conditions”, as the standard agreement in the Windows store does not cover on-line experience.

When in doubt, consult a Lawyer.

Lastly…
* Check the requirements for each country where the game is release. Depending on the country and the game’s contents, additional documents may be required (eg rating).
* Check tax declaration requirements too. When in doubt, consult a Tax expert.

Wrap-Up

Needless to say, I am not a lawyer, and cannot provide legal advice. Please consult a lawyer for any legal questions/concerns.

I hope you enjoyed this tutorial! :-)