Tag Archives: Windows Phone 8

Quad Interactive Q & A for Offensive Rising on Windows Phone

For today’s Q&A, we have Franklin Campos of Quad Interactive, developer of Offensive Rising. This game was built in Unity, then published on iOS and Amazon App Stores, and recently released on Windows Phone.

1. How many people were on your team to make Offensive Rising? Was it just you?
Yes, just me. However, I did contracted out some work to freelance artists and game music composers.

2. Do you contract out any of the work to part-time or temp workers?
Yes, I contract work to freelance artists and game music composers when I need commercial quality work. For example, 2D/3D Art and music. In addition, I modify 3D asset packs myself that I purchase from the Unity Asset Store.

3. Have many games has Quad Interactive published?
Quad Interactive has only made one game, Offensive Rising. However, the studio is currently working on our next IP game. The game should be ready early next year.

Download Downloadhttp://www.windowsphone.com/en-us/store/app/offensive-rising/933731b5-4da2-4ff7-b946-c28a46f6724c

4. What other games have you worked on?
Offensive Rising is the only commercial game I have worked on from start to completion. However, I did create a couple of small game demos a few years back Those game demos were created using DirectX 9. I started learning game development using DirectX 9 and C++. I have learned all the game development skills needed to make a game. For example, creating 2D/3D Art, Programming and editing sound. However, I’m still learning game development.

5. What advice do you have for your other Unity game developers?
My advice would be that if you really want to make games, you will keep on going and moving forward no matter what. It is hard to make games, it requires lots of skills, work and commitment. However, if you really want it? hard work is not an issue. Furthermore, try to make good games not just any game. Focus on good game presentation. For example, good graphics, cool characters, cool music and keep the game fun.

6. It’s great to see your game on Windows Phone 8… can you share some lessons learned that you would like to share with other developers?
If you are new to windows mobile 8 game development, I recommend that you test your game on a windows 8 mobile device before submitting to the store. In addition, read the documentation on porting to windows phone 8 found on the Unity website and on the windows mobile developer website. If you miss anything, fix the problem during your next update. For example, I need to update Offensive Rising and add support for the back button. The game must close from the first screen when the back button is pressed.

  1. Add support for the back button
  2. Replace the default icons on the Assets folder with your icons
  3. Enable ActivationPolicy=”Resume” on the WMAppManifest.xml
  4. Decide the minimum Memory RAM on the device that you want to target 

7. Any future projects you can discuss?
Our next game is coming along great. However, we don’t discuss our game development projects in the early stages of development. We can only mention that our next game is a 3D third-person type game. The game will be rated “E” for everyone.

8. Anything else you’d like to add?
Yes, thanks for the meetups, the pizza and drinks. Your presentations are great. It is great to have a game/product on the windows mobile store. Our next game will be ported to the windows store and the windows mobile 8 store. :)

Offensive Rising Launch Trailerhttp://youtu.be/uxfoVcVpraM

 

DisclaimerThe responses in this Q&A reflect the opinions and experiences of the independent developer being interviewed.

UnUrbanTech Q&A with Gerrell Jones

Updated: Aug 19, 2014

After publishing the Q&A below, Gerrell now has Soft Kitty on the Windows Store, with more to come!

Original Post: Aug 14, 2014

Today’s Q&A is with Gerrell Jones of UnUrbanTech, a game developer working on Construct 2 and Unity games. He’s also raising funds for his family through an online fundraiser, as they’re going through some difficult times.

1. I understand that your family has fallen on some hard times. Can you share a few words about your situation?

Yes. An electrical fire has brought our home to complete rubble. Although it is troubling times, we will never waver to continue to smile everyday and enjoy life. We are thankful for just having not accidents with our family members. We are a recently homeless family of eight that is.

The eastern Pennsylvania shelter system would separate us if we utilize them, not to mention the long waiting list before we are even placed. So we have converted our hotel room into a game development studio. We love playing and creating games as a family and this keeps our mind off of the distractions. So we decided to pool our creative talents together, as a family and build something from our situation, while keeping our heads up.

NOTE: Find out how you can help, here: http://www.gofundme.com/t6oi0

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Dangling Concepts Q & A – Air Soccer Fever, Tank Arena & More!

Today’s developer Q&A is with Imran Shafiq of Dangling Concepts.


1. How many people were on your team to make Air Soccer Fever and Tank Arena? Was it all you?
I currently work alone. This is a part time endeavor for me right now. But I sure would love to make it a full time thing :)

2. Will you contract out any of the work for future projects to part-time or temp workers?
I do contract out for music and art work. But I am definitely looking to collaborate with a team and find the right part-time/temp workers.

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Construct 2: Exporting and Publishing to Web, Windows 8 and Windows Phone 8

  

As a follow up to my Construct 2 intro tutorials, here is a tutorial that explains how to export a game from Construct 2, and then publish on the Web, Windows 8 and Windows Phone 8.

 

Enjoy!
Shahed :-)