Now that the funding goal of $150k has been reached over the weekend, tell us about your expectations (and your plans) for the rest of this week.
> We’re going to start focusing on trying to reach some of our Stretch Goals so we can give our fans the deepest and most fulfilling experience we can. Hopefully we’ll manage to get a little rest now too 😉
Care to elaborate a little about those stretch goals?
> Yea, sure! With the lower tiers we’ll be unlocking some nice little add-ons like extended soundtracks and Achievements. As we move up higher on the ladder we get to more content rich goals like Crafting, and new game modes like Arena and Roguelike. We also have some purely cosmetic goals like Gender Swap, as well as functional things like professional language translations. We’re hoping to be able to achieve all these things for the final game regardless of money raised, but hope to guarantee them by reaching the goals!
See the original Q&A below:
In this week’s post, we’re talking with fellow XNA developer James Petruzzi of Discord Games. James is responsible for the multiplayer action title Take Arms on Xbox 360, followed by labyrinth puzzler 48 Chambers. Up next is Chasm, a 2D Action-RPG Platformer, aimed at PC, Mac and Linux.
Welcome to WakeUpAndCode.com, James! Do you… umm… wake up and start coding every morning?
– I wish! It was like that for a while, and was amazing. Since GDC though,
it’s been pretty much full-time on marketing, promotion, and keeping things
running smoothly. Hopefully we’ll get back to coding soon!
When Microsoft first showed off Windows 8 and its development stack, their diagram answered some lingering questions and posed a few new ones.
In the world of Indie Game Development, we had many questions. Can we make any game for Windows8 and release it in the Windows Store? Will we be tied down to C++ and DirectX? Wait a minute, where is XNA?