Xbox One Indie Game Development – What We Know So Far

By Shahed C on October 17, 2013

Feedback from ID@Xbox:

Chris Charla, Microsoft’s Director of ID@Xbox has this to say about my blog post: “That’s pretty good! Did you mention the free dev kits and the retail -> dev kit transition?”. In response to his feedback, I’ve updated the content, using quotes from Xbox News and Xbox Corporate VP Mark Whitten.

Updated Post:

Some of you may know that I am heading to Microsoft HQ in Redmond to attend the upcoming Xbox One Developer Summit, aka ID@Seattle. This is the first dev summit to welcome the new crop of developers who have signed up for ID@Xbox, the Xbox One’s Indie Developer Program.

I’ve signed an NDA for this event, and will not be revealing any confidential information during/after the event. So, I’ve put together the information below from everything that has already been announced in public.


Xbox One Timeline and Useful Info

Xbox One banner

So, how should you prepare for Xbox One development?

Here are a few things you should know:

What’s Next

If you want to speculate and try to get a step ahead, start learning C++ and DirectX or Unity.

While you wait for more public information, here is an interview with Chris Charla, Director of ID@Xbox:

Enjoy! 🙂

Shahed Chowdhuri

OnekSoft Games

3 thoughts on “Xbox One Indie Game Development – What We Know So Far

  1. Pingback: Shahed Chowdhuri's Blog: Books and resources for making games with C++ and DirectX 11 for Windows (and Xbox One!) | Wake Up And Code!

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