Category Archives: Game Development

BizSpark: FREE Microsoft Software and Azure Cloud Credits

By Shahed C on August 25, 2014

Tech for Startups

Looking for my Tech for Startups presentation? Get it here:

Signing Up for BizSpark

There are 3 ways to sign up for BizSpark.

  1. You may have received a signup link with a code at the end (e.g. ?SecurityCode=ABCDEF), or a short URL that redirects you to the signup page.
  2. You may have received just an enrollment code, e.g. ABCDEF
  3. You just want to sign up for BizSpark, but you don’t have a code.

Here’s what you should do next:

  1. If you received a signup link (or a short URL), the link should redirect you to the BizSpark signup page. When you start to sign up, Step 2 should show an enrollment code field that should already be filled in with the auto-approved code, e.g. “ABCDEF”.
  2. If you just have an enrollment code, go to bizspark.com and start to sign up. Enter your enrollment code in Step 2.
  3. If you have a code, sign up on bizspark.com and wait for the approval process to find out if you have been approved or not.

FYI, here are the steps of the signup process:

  • Step 1: Choose language.
  • Step 2: Enter info. (verify enrollment code, if applicable)
  • Step 3: Accept agreement.
  • Step 4: You’re done! (thank you page)

Claiming Your Benefits: MSDN & Azure Cloud

Detailed Guide for BizSpark and Azure Signup

For detailed screenshots, follow this BizSpark guide by Bret Stateham:

Additional Information

According to the official BizSpark website, your startup qualifies for BizSpark if you are:

  • Developing software or apps
  • Less than 5 years old and privately held
  • Making less than US$1M annually

You should also do the following before signing up:

  • Get a custom domain for yourself, unique to your startup.
  • Set up a website for your startup using the custom domain.
  • Create an email address for yourself and other members on your domain.

When signing up for BizSpark, you will need to enter a website URL and email address that uses your own domain.

More information here:

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Compulsion Games Q & A for Contrast on Xbox One, and more!

By Shahed C on August 22, 2014

For today’s Q&A, we have Sam Abbott of Compulsion Gamesdeveloper of Contrast, which was recently released on Xbox One.

 

1. How many people were on your team to make Contrast?
Contrast was contributed to by a number of people, but our core team in the studio was 8 people. We scaled up very slowly from 1 at the start of the project, by bringing on people who were as passionate about the project as we were.

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UnUrbanTech Q&A with Gerrell Jones

By Shahed C on August 14, 2014

Updated: Aug 19, 2014

After publishing the Q&A below, Gerrell now has Soft Kitty on the Windows Store, with more to come!

Original Post: Aug 14, 2014

Today’s Q&A is with Gerrell Jones of UnUrbanTech, a game developer working on Construct 2 and Unity games. He’s also raising funds for his family through an online fundraiser, as they’re going through some difficult times.

1. I understand that your family has fallen on some hard times. Can you share a few words about your situation?

Yes. An electrical fire has brought our home to complete rubble. Although it is troubling times, we will never waver to continue to smile everyday and enjoy life. We are thankful for just having not accidents with our family members. We are a recently homeless family of eight that is.

The eastern Pennsylvania shelter system would separate us if we utilize them, not to mention the long waiting list before we are even placed. So we have converted our hotel room into a game development studio. We love playing and creating games as a family and this keeps our mind off of the distractions. So we decided to pool our creative talents together, as a family and build something from our situation, while keeping our heads up.

NOTE: Find out how you can help, here: http://www.gofundme.com/t6oi0

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Dangling Concepts Q & A – Air Soccer Fever, Tank Arena & More!

By Shahed C on August 12, 2014

Today’s developer Q&A is with Imran Shafiq of Dangling Concepts.


1. How many people were on your team to make Air Soccer Fever and Tank Arena? Was it all you?
I currently work alone. This is a part time endeavor for me right now. But I sure would love to make it a full time thing 🙂

2. Will you contract out any of the work for future projects to part-time or temp workers?
I do contract out for music and art work. But I am definitely looking to collaborate with a team and find the right part-time/temp workers.

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Happion Labs Q & A for Sixty Second Shooter on Xbox One, and more!

By Shahed C on August 11, 2014

Following the previous post with Brent Fox of NinjaBee, here’s the next developer Q&A.

We now have Jamie Fristrom of Happion Labs, developer of Sixty Second Shooter Prime, which was recently released on Xbox One.

 

1. How many people were on your team to make Sixty Second Shooter?

Two coders working somewhere between part-and-full time and one sound person working part-time.

2. Do you contract out any of the work to part-time or temp workers?

Yes – paying with rev share.

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