Category Archives: Windows

Microsoft’s Best App a Month Contest for April 2014

By Shahed C on April 12, 2014

BAM! I’d like to introduce Microsoft’s Best App a Month Contest for April 2014, open to residents of the DC Metro area. Simply publish your Windows 8 app this month, and submit your entry by April 30, 2014. Make sure you select Windows 8 as the platform, to be considered for this contest.

Contest Entry Form: http://aka.ms/BAMWashDC

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Presenting Indie Game Development for Windows, Web, Xbox and Mobile @ VA Tech

By Shahed C on April 8, 2014

I will be presenting Indie Game Development at NRV .NET Users Group on April 10 2014, at Excella Consulting’s Blacksburg VA office @ VA Tech.

  

NRV.NET (New River Valley) Users Group

 

Online Communities for Indie Game Developers

By Shahed C on March 11, 2014

If you’ve followed me on Twitter via @shahedC or @OnekSoftGames, you may be aware of various online communities I’ve set up for indie game developers.

Whether you’re just starting out in game development or you’re a seasoned developer with multiple published titles, there are tools and technologies for everyone!

  Facebook groups:

To check out the indie scene, join one of the following groups on Facebook:

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Presenting Indie Game Development for Windows, Web, Xbox and Mobile

By Shahed C on February 14, 2014

Update:

  • the presentation material is available on the Downloads page.

Original Post:

I will be presenting on Indie Game Development at Philly NET Users Group on February 19, 2014, following Dave Voyles, a Technology Evangelist from Microsoft: 

  

Philly .NET Users Group

 

Q&A with Pedro Güida about the Asset Pipeline Editor

By Shahed C on February 10, 2014

In this Q&A, let’s hear from multi-year MVP for DirectX/XNA, Pedro Daniel Güida Vázquez, who has an exciting new tool to talk about.

Q: Hi Pedro, can you tell us a little about your-self?


A: Hi Shahed, thanks for having me.

Well, I’m an Economist, a System Analyst and an indie software developer (mostly, game-related SW).

Creating games started as a hobby for me when I was really young. In fact, the very first game I wrote was a pac-man clone on a Sinclair Spectrum Plus (a really great machine for the time) with its basic language when I was 11 (long time ago); then I moved to other platforms (including the amazing Commodore Amiga) until I got my first PC. From there I mainly embraced Microsoft’s technologies and fell in love with C#: the reason why I first adopted Managed DX for my creations as a hobbyist to then switch to XNA.

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