In this Q&A, let’s hear from multi-year MVP for DirectX/XNA, Pedro Daniel Güida Vázquez, who has an exciting new tool to talk about.
Q: Hi Pedro, can you tell us a little about your-self?
A: Hi Shahed, thanks for having me.
Well, I’m an Economist, a System Analyst and an indie software developer (mostly, game-related SW).
Creating games started as a hobby for me when I was really young. In fact, the very first game I wrote was a pac-man clone on a Sinclair Spectrum Plus (a really great machine for the time) with its basic language when I was 11 (long time ago); then I moved to other platforms (including the amazing Commodore Amiga) until I got my first PC. From there I mainly embraced Microsoft’s technologies and fell in love with C#: the reason why I first adopted Managed DX for my creations as a hobbyist to then switch to XNA.
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