Dangling Concepts Q & A – Air Soccer Fever, Tank Arena & More!

By Shahed C on August 12, 2014

Today’s developer Q&A is with Imran Shafiq of Dangling Concepts.


1. How many people were on your team to make Air Soccer Fever and Tank Arena? Was it all you?
I currently work alone. This is a part time endeavor for me right now. But I sure would love to make it a full time thing 🙂

2. Will you contract out any of the work for future projects to part-time or temp workers?
I do contract out for music and art work. But I am definitely looking to collaborate with a team and find the right part-time/temp workers.

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Happion Labs Q & A for Sixty Second Shooter on Xbox One, and more!

By Shahed C on August 11, 2014

Following the previous post with Brent Fox of NinjaBee, here’s the next developer Q&A.

We now have Jamie Fristrom of Happion Labs, developer of Sixty Second Shooter Prime, which was recently released on Xbox One.

 

1. How many people were on your team to make Sixty Second Shooter?

Two coders working somewhere between part-and-full time and one sound person working part-time.

2. Do you contract out any of the work to part-time or temp workers?

Yes – paying with rev share.

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Ninja Bee Q & A for Nutjitsu on Xbox One, and more!

By Shahed C on August 6, 2014

It’s been a while since I’ve published a developer Q&A, so I’ve decided to reach out to developers who are publishing their games on Microsoft platforms.

First up: we have Brent Fox of NinjaBee (a division of Wahoo Studios), developer of Nutjitsu, the second ID@Xbox game released on Xbox One.

1. How many people were on your team to make Nutjitsu?

The core team was made up of a programmer, designer and an artist. We also had a Project manager working on Nutjitsu (who was also working on other projects at the same time). We had a handful of other people help out when they had time. In the end a larger group all contributed.

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Gallant Glider on Windows 8.1, Windows Phone 8.1 and Web

By Shahed C on July 27, 2014


If you’ve been following my blog, you may have seen my recent posts on Construct 2 tutorials:

Following my own examples, I completed my own flappy bird clone and published it as Gallant Glider.

Download or play online now!

As you can see, Construct 2 lets you easily publish an HTML5/JavaScript game, accessible from any modern browser platform and multiple online stores.

Enjoy!
Shahed

My Experience (So Far!) With Kinect for Windows v2

By Shahed C on July 20, 2014

UPDATE, after July 2014 updates:  This blog post was originally published using the alpha version of the Kinect v2 SDK. If you have the updated July 2014 SDK, make sure you start with the updated version of the reference project, written by Tom Kerkhove.

DOWNLOAD SOURCE CODE: https://wakeupandcode.com/public_downloads/SpeechBubblesForKinect.zip

ORIGINAL POST, before July 2014 updates:

When Microsoft released the alpha version of Kinect for Windows v2 via their preview program, I was one of the first to grab the dev kit. I blogged about it in late 2013, after getting it set up with my laptop. As of July 2014, Microsoft has just released the final version of the unit, now available for purchase.

Unlike the previous version of Kinect, the new version now includes the ability to create Windows Store apps. Check out the following MSDN blog post for more information:

If you’re interested in purchasing one for yourself, read on to find out what it has in store for you!

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