Tag Archives: Xbox One

Books and resources for making games with C++ and DirectX 11 for Windows (and Xbox One!)

By Shahed C on November 1, 2013

NOTE: As of July 29, 2014, this blog post is no longer being maintained. Instead, you should go to the following top-level page which will be maintained periodically: 

New Page: https://wakeupandcode.com/cpp-directx/

ORIGINAL POST:

If you’ve read my last post about Xbox One indie game development, you can guess that I’ve returned from ID@Seattle by now. I’m under NDA, so I cannot reveal any confidential information that was presented at the event.

However, as I’ve mentioned in the aforementioned blog post, developers have been encouraged to build games for Windows 8 using C++ and DirectX. So, where should one start?

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Xbox One Indie Game Development – What We Know So Far

By Shahed C on October 17, 2013

Feedback from ID@Xbox:

Chris Charla, Microsoft’s Director of ID@Xbox has this to say about my blog post: “That’s pretty good! Did you mention the free dev kits and the retail -> dev kit transition?”. In response to his feedback, I’ve updated the content, using quotes from Xbox News and Xbox Corporate VP Mark Whitten.

Updated Post:

Some of you may know that I am heading to Microsoft HQ in Redmond to attend the upcoming Xbox One Developer Summit, aka ID@Seattle. This is the first dev summit to welcome the new crop of developers who have signed up for ID@Xbox, the Xbox One’s Indie Developer Program.

I’ve signed an NDA for this event, and will not be revealing any confidential information during/after the event. So, I’ve put together the information below from everything that has already been announced in public.

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