Following the previous post with Brent Fox of NinjaBee, here’s the next developer Q&A.
We now have Jamie Fristrom of Happion Labs, developer of Sixty Second Shooter Prime, which was recently released on Xbox One.
1. How many people were on your team to make Sixty Second Shooter?
Two coders working somewhere between part-and-full time and one sound person working part-time.
2. Do you contract out any of the work to part-time or temp workers?
Yes – paying with rev share.
It’s been a while since I’ve published a developer Q&A, so I’ve decided to reach out to developers who are publishing their games on Microsoft platforms.
First up: we have Brent Fox of NinjaBee (a division of Wahoo Studios), developer of Nutjitsu, the second ID@Xbox game released on Xbox One.
1. How many people were on your team to make Nutjitsu?
The core team was made up of a programmer, designer and an artist. We also had a Project manager working on Nutjitsu (who was also working on other projects at the same time). We had a handful of other people help out when they had time. In the end a larger group all contributed.