Quad Interactive Q & A for Offensive Rising on Windows Phone

For today’s Q&A, we have Franklin Campos of Quad Interactive, developer of Offensive Rising. This game was built in Unity, then published on iOS and Amazon App Stores, and recently released on Windows Phone.

1. How many people were on your team to make Offensive Rising? Was it just you?
Yes, just me. However, I did contracted out some work to freelance artists and game music composers.

2. Do you contract out any of the work to part-time or temp workers?
Yes, I contract work to freelance artists and game music composers when I need commercial quality work. For example, 2D/3D Art and music. In addition, I modify 3D asset packs myself that I purchase from the Unity Asset Store.

3. Have many games has Quad Interactive published?
Quad Interactive has only made one game, Offensive Rising. However, the studio is currently working on our next IP game. The game should be ready early next year.

Download Downloadhttp://www.windowsphone.com/en-us/store/app/offensive-rising/933731b5-4da2-4ff7-b946-c28a46f6724c

4. What other games have you worked on?
Offensive Rising is the only commercial game I have worked on from start to completion. However, I did create a couple of small game demos a few years back Those game demos were created using DirectX 9. I started learning game development using DirectX 9 and C++. I have learned all the game development skills needed to make a game. For example, creating 2D/3D Art, Programming and editing sound. However, I’m still learning game development.

5. What advice do you have for your other Unity game developers?
My advice would be that if you really want to make games, you will keep on going and moving forward no matter what. It is hard to make games, it requires lots of skills, work and commitment. However, if you really want it? hard work is not an issue. Furthermore, try to make good games not just any game. Focus on good game presentation. For example, good graphics, cool characters, cool music and keep the game fun.

6. It’s great to see your game on Windows Phone 8… can you share some lessons learned that you would like to share with other developers?
If you are new to windows mobile 8 game development, I recommend that you test your game on a windows 8 mobile device before submitting to the store. In addition, read the documentation on porting to windows phone 8 found on the Unity website and on the windows mobile developer website. If you miss anything, fix the problem during your next update. For example, I need to update Offensive Rising and add support for the back button. The game must close from the first screen when the back button is pressed.

  1. Add support for the back button
  2. Replace the default icons on the Assets folder with your icons
  3. Enable ActivationPolicy=”Resume” on the WMAppManifest.xml
  4. Decide the minimum Memory RAM on the device that you want to target 

7. Any future projects you can discuss?
Our next game is coming along great. However, we don’t discuss our game development projects in the early stages of development. We can only mention that our next game is a 3D third-person type game. The game will be rated “E” for everyone.

8. Anything else you’d like to add?
Yes, thanks for the meetups, the pizza and drinks. Your presentations are great. It is great to have a game/product on the windows mobile store. Our next game will be ported to the windows store and the windows mobile 8 store. :)

Offensive Rising Launch Trailerhttp://youtu.be/uxfoVcVpraM

 

DisclaimerThe responses in this Q&A reflect the opinions and experiences of the independent developer being interviewed.

Capturing Your Audience with Kinect

On December 12, 2014, I presented “Capturing Your Audience with Kinect” at MoDev Con 2014.

You can find the presentation material below:

 

The session was recorded, and the video clip should be available soon!

Cloudy with a Dash of Universal Apps

In early December 2014, I delivered a presentation at DC ALT.NET titled “Cloudy with a Dash of Universal Apps”. I started with an intro to Universal Apps for the Windows family of platforms, and then walked through a live example of Azure Mobile Services to tie in multiple apps across devices .

You can download the presentation material and try out the steps yourself:

 

Next Steps:

 

Enjoy! :)

C# Crash Course Enhanced

In early November 2014, I presented a C# Crash Course for college students at George Mason University. I was asked to present a similar course at George Washington University in early December.

I enhanced my previous presentation to expand upon more intermediate topics, beyond the basics. I also touched on more advanced topics as well.

 

Next Steps:

Learning C# for Unity Game Development? Try the following:

Enjoy! :)

Microsoft Cloud DevCamp @ Chevy Chase MD

Register for FREE herehttps://msevents.microsoft.com/CUI/EventDetail.aspx?EventID=1032596909&culture=en-US

Microsoft Cloud DevCamp @ Chevy Chase MD

Starts: Tuesday, November 18, 2014 9:00 AM
Ends: Tuesday, November 18, 2014 5:00 PM
Time zone: (GMT-05:00) Eastern Time (US & Canada)
Welcome Time: 8:30 AM
Venue: Microsoft Office, Chevy Chase
Address: 5404 Wisconsin Ave, Suite 700 Chevy Chase Maryland 20815, United States
Meal: Yes
Presenter(s): Shahed Chowdhuri.
Language(s): English.
Product(s): Microsoft Visual Studio 2013 and Windows Azure.
Audience(s): Pro Dev/Programmer.

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