Tag Archives: Construct 2

Level Zero: Construct 2 Book

By Shahed C on December 1, 2015

Build Your First Mobile Game Today – No Coding Required.

levelzero-1

At some point, many of us have had an idea for a cool game. The technical expertise needed to build a game has often discouraged most. Level Zero is a tutorial e-book that solves this problem. It explains step by step how to use Scirra’s Construct 2 to set up backgrounds, sounds and characters, implement game mechanics and other nuts and bolts to building your first game. As the title says – without any coding.

For those who aren’t familiar, Scirra created Construct 2 with the non-programmer (or beginning programmer) in mind. Construct 2 uses a visual editor that allows you to create 2D games quickly by dragging and dropping components. It’s easy to pick up and intuitive to use.

Level 0 is based on the principle of learnings while doing. The reader can follow step-by-step instructions to build 5 simple mobile games. Along the way they’ll learn functions that they can implement to customize the games they’ve already built or build an entirely different games from scratch. The authors encourage the developers to publish their game to app stores to get valuable customer feedback and provide instructions on how to set up a developer account and publish one’s game.

levelzero-2

The tutorials are in the form of easy to follow step-by-step instructions for beginners and non-programmers.

So if you’ve been pondering a great game idea and haven’t gotten around to it because you lack the coding skills, now’s the time to get started. Construct 2 gives you an easy to pick up tool and Ankur Prasad’s and Allen Wu’s Level 0 tutorial will going quick and easy. The e-book is available for purchase on Amazon.com for $9.99. However, for a short while, you can download it for free on Scirra.com’s website.

Asset Game Challenge

By Shahed C on October 19, 2015

#AssetGameChallenge

Need some motivation to build and publish an indie game? It’s time for the #AssetGameChallenge!

Looking for great game dev communities? Join one of these on Facebook, or suggest your own in the comments below!

How to Participate

  • check-icon Nov 10, 2015 – start building an asset (graphics, game components, game templates, etc)… for your own game, for the community, for an asset store, etc. Announce it on your website, on Facebook, Twitter, etc. Use the hashtag #AssetGameChallenge
  • check-icon Dec 10, 2015 – Pencils down! Your asset should now be ready for public consumption. In case you weren’t able to publish it to a official Asset Store just yet (e.g. Scirra, Unity), you should publish it to your website or make it available for download via Dropbox, etc. Make sure you announce it on social media using the hashtag #AssetGameChallenge.
  • check-icon Jan 10, 2016 – It’s time! Your game should now be ready, at least as a playable demo or a published game that includes a free/trial/freemium/F2P version. In case you weren’t able to publish it to a game store (e.g. Windows Store, Apple App Store, Google Play, Amazon App Store) yet, you should at least publish a web export to your website.  (for security reasons, no executables please!)

Need Help Publishing? Check out these step-by-step guides!

Badge-Prize-icon How do you win? Are are there any prizes?

  • Within the Construct 2 and Unity Indie Devs groups, we could use an online poll to determine the top games for each community.
  • Participants will be encouraged to offer free game codes for prior published games or downloadable assets. If you offer a code, game or asset, you must be the developer/publisher, and you can choose how many you would like to offer.
  • If you decide to run the #AssetGameChallenge contest in your own communities, feel free to offer your own prizes.

Help-icon Questions and Answers

Can u make a mini game or just assets for a game?
There are 2 phases, one for assets, one for a playable game. You can participate in either or both. For the first phase, just build an asset… any asset that people can use freely. For the second phase, build a playable game… it can be a minigame or a playable demo, free trial, etc. There just has to be some component of it that is playable without having to pay up front.

I already have a prototype of my game. Can’t I just give the link to you?
The point of this initiative is to promote a new game project through social channels. You can wait until each milestone and then post a link in this group with the proper #AssetGameChallenge hashtag. To be fair, you should start a new project instead of using a game/prototype that you’ve already built. (It can be derived from an existing game, but the submitted game has to be a new game)

I’ve already done a lot of work on this over the past month. Would I be eligible? 
If you build something new on top of an existing asset/game, that counts too. If you blog/tweet/post about it, make sure you mention what was already developed in the past month and what’s new.

Is there a limit of team members?
Nope, just mention the dev/team name and (if you wish) the team size.

(more will be added soon)

Leave your comments below or send a tweet to @shahedC with the hashtag #AssetGameChallenge

Thanks for participating!
Shahed Chowdhuri 🙂
founder/admin of unofficial Construct 2 Devs and Unity Indie Devs groups

 

Indie Game Development at Game Developer Symposium 3.0

By Shahed C on October 14, 2015

Presentation material for Indie Game Development presentation at Game Developer Symposium 3.0

Slideshare: http://www.slideshare.net/shahedC3000/indie-game-development-53942292

Download PPTX: https://wakeupandcode.com/public_downloads/GameDevPanel-ShahedChowdhuri-2015-10-14.pptx

 Useful Links:

* Win10 development: http://dev.windows.com
* Publish Win10 game with Construct 2: Guide: http://wakeupandcode.com/publish-a-windows-10-game-with-construct-2
* Publish Win10 game with Unity 5: https://wakeupandcode.com/publish-a-windows-10-game-with-unity-5
* Apply to ID@Xbox: http://xbox.com/id
* Apply to HoloLens: https://www.microsoft.com/microsoft-hololens/en-us/development-edition

 

Facebook groups:
* Construct 2 Devs: https://www.facebook.com/groups/construct2devs
* Unity Indie Devs: https://www.facebook.com/groups/UnityIndieDevs
* Xbox One Indie Devs: https://www.facebook.com/groups/XboxOneIndieDevs
* HoloLens Indie Devs: https://www.facebook.com/groups/HoloLensIndieDevs

 

 

Publish a Windows 10 Game with Construct 2

By Shahed C on September 4, 2015

(I’ve also posted this link on Redditreddit-logo   

Scirra recently announced support for Windows 10, in their game development tool Construct 2. To help developers export their games and publish to the new Universal Windows Platform for Windows 10, I put together a quick tutorial.

Steps:
1. Enable developer mode in Windows 10
2. Enter game details in Construct 2
3. Export to Windows 10 Universal format
4. Fix manifest file in Visual Studio, if necessary
5. Associate your app with Store App
6. Add required images, e.g. logo, icon, splash
7. Run WACK (Windows App Certification Kit)
8. Publish to Windows Store!

 Download PPTX file:

https://wakeupandcode.com/public_downloads/C2-Win10-Export.pptx

 Video on Ch9:

http://channel9.msdn.com/blogs/shahedC/Publish-a-Windows-10-Game-with-Construct-2

  SlideShare:

http://www.slideshare.net/shahedC3000/publish-a-windows-10-game-with-construct-2

 

 

 I hope you enjoyed this tutorial! 🙂

MVA Redesign June 2015

By Shahed C on June 15, 2015

Over the years, Microsoft Virtual Academy has grown to serve over 3 million registered users worldwide!

MS Virtual Academy

As of June 2015, the MVA website has undergone a new redesign, to include the following:

  • Simpler site navigation, for Developers, IT Pros, Data Pros
  • Response design for mobile devices, works with any screen size
  • New course player, remembers video position across devices
  • New friction-free MVA trial experience, includes unlimited viewing without logging in!

More info at: https://borntolearn.mslearn.net/b/mva/archive/2015/06/10/check-out-the-new-site-design

So far, I’ve co-hosted 2 MVA courses with my colleague James Quick, both on Construct 2 game development.

1. Developing Games with Construct 2
2. Construct 2 Advanced Game Development

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