Monthly Archives: October 2015

ASP.NET 5 Overview @ Caparea

By Shahed C on October 27, 2015

I presented ASP.NET 5 at the Capital Area .NET Users Group on Tuesday, October 27, 2015. Here is the presentation material with the slides, links and my contact information.

Download PPTX or view slideshow below

SlideShare: http://www.slideshare.net/shahedC3000/aspnet-5-overview-post-rtm

 

 Bonus material: Edge Compatibility talk by Vishwas Lele.

(coming soon!)

ASP.NET 5 Overview @ BaltoMSDN

By Shahed C on October 22, 2015

I presented ASP.NET 5 at BaltoMSDN on Wednesday, October 21, 2015. We also covered some bonus material on Unit Testing in ASP.NET 5. Here is the presentation material with the slides, links and my contact information.

Download PPTX or view slideshow below

SlideShare: http://www.slideshare.net/shahedC3000/aspnet-5-overview-post-rtm

 

The following presentation material on Unit Testing was put together for a live audience for my in-person presentations.

 Download Sample Project file

Download PPTX or view slideshow below

SlideShare: http://www.slideshare.net/shahedC3000/aspnet-5-unit-testing

 

 

Asset Game Challenge

By Shahed C on October 19, 2015

#AssetGameChallenge

Need some motivation to build and publish an indie game? It’s time for the #AssetGameChallenge!

Looking for great game dev communities? Join one of these on Facebook, or suggest your own in the comments below!

How to Participate

  • check-icon Nov 10, 2015 – start building an asset (graphics, game components, game templates, etc)… for your own game, for the community, for an asset store, etc. Announce it on your website, on Facebook, Twitter, etc. Use the hashtag #AssetGameChallenge
  • check-icon Dec 10, 2015 – Pencils down! Your asset should now be ready for public consumption. In case you weren’t able to publish it to a official Asset Store just yet (e.g. Scirra, Unity), you should publish it to your website or make it available for download via Dropbox, etc. Make sure you announce it on social media using the hashtag #AssetGameChallenge.
  • check-icon Jan 10, 2016 – It’s time! Your game should now be ready, at least as a playable demo or a published game that includes a free/trial/freemium/F2P version. In case you weren’t able to publish it to a game store (e.g. Windows Store, Apple App Store, Google Play, Amazon App Store) yet, you should at least publish a web export to your website.  (for security reasons, no executables please!)

Need Help Publishing? Check out these step-by-step guides!

Badge-Prize-icon How do you win? Are are there any prizes?

  • Within the Construct 2 and Unity Indie Devs groups, we could use an online poll to determine the top games for each community.
  • Participants will be encouraged to offer free game codes for prior published games or downloadable assets. If you offer a code, game or asset, you must be the developer/publisher, and you can choose how many you would like to offer.
  • If you decide to run the #AssetGameChallenge contest in your own communities, feel free to offer your own prizes.

Help-icon Questions and Answers

Can u make a mini game or just assets for a game?
There are 2 phases, one for assets, one for a playable game. You can participate in either or both. For the first phase, just build an asset… any asset that people can use freely. For the second phase, build a playable game… it can be a minigame or a playable demo, free trial, etc. There just has to be some component of it that is playable without having to pay up front.

I already have a prototype of my game. Can’t I just give the link to you?
The point of this initiative is to promote a new game project through social channels. You can wait until each milestone and then post a link in this group with the proper #AssetGameChallenge hashtag. To be fair, you should start a new project instead of using a game/prototype that you’ve already built. (It can be derived from an existing game, but the submitted game has to be a new game)

I’ve already done a lot of work on this over the past month. Would I be eligible? 
If you build something new on top of an existing asset/game, that counts too. If you blog/tweet/post about it, make sure you mention what was already developed in the past month and what’s new.

Is there a limit of team members?
Nope, just mention the dev/team name and (if you wish) the team size.

(more will be added soon)

Leave your comments below or send a tweet to @shahedC with the hashtag #AssetGameChallenge

Thanks for participating!
Shahed Chowdhuri 🙂
founder/admin of unofficial Construct 2 Devs and Unity Indie Devs groups

 

How to Win the #BestMicrosoftHack with Azure + APIs

By Shahed C on October 16, 2015

Below is the material for the #BestMicrosoftHack presentation that I use at Hackathons.

Slidesharehttp://www.slideshare.net/shahedC3000/how-to-win-bestmicrosofthack-with-azure

Download PPTXhttps://wakeupandcode.com/public_downloads/azure-for-hackathons.pptx

Azure links and resources:

BizSpark, MSDN Benefits, AzurePass:

Azure App Service (Web, Mobile, Logic, API):

Other APIs:

Data, Storage, Analytics

Media Services, Internet of Things

Infrastructure:

 

 

 

Indie Game Development at Game Developer Symposium 3.0

By Shahed C on October 14, 2015

Presentation material for Indie Game Development presentation at Game Developer Symposium 3.0

Slideshare: http://www.slideshare.net/shahedC3000/indie-game-development-53942292

Download PPTX: https://wakeupandcode.com/public_downloads/GameDevPanel-ShahedChowdhuri-2015-10-14.pptx

 Useful Links:

* Win10 development: http://dev.windows.com
* Publish Win10 game with Construct 2: Guide: http://wakeupandcode.com/publish-a-windows-10-game-with-construct-2
* Publish Win10 game with Unity 5: https://wakeupandcode.com/publish-a-windows-10-game-with-unity-5
* Apply to ID@Xbox: http://xbox.com/id
* Apply to HoloLens: https://www.microsoft.com/microsoft-hololens/en-us/development-edition

 

Facebook groups:
* Construct 2 Devs: https://www.facebook.com/groups/construct2devs
* Unity Indie Devs: https://www.facebook.com/groups/UnityIndieDevs
* Xbox One Indie Devs: https://www.facebook.com/groups/XboxOneIndieDevs
* HoloLens Indie Devs: https://www.facebook.com/groups/HoloLensIndieDevs