Mobile Apps and the Cloud

By Shahed C on October 14, 2014

I presented “Mobile Apps and the Cloud” at the University of Maryland at College Park on Tue Oct 14, 2014. The students at this event were all interns at Excella Consulting’s XC (Extension Center) on campus.

Here is the presentation tutorial, followed by photos from the event.

 

Photo Gallery of students enjoying my Kinect “Speech Bubbles” app, and showing off their prizes:

Universal Apps at NoVA Code Camp 2014

By Shahed C on October 11, 2014

Recently, I presented Universal Apps at Nova Code Camp on Sat Oct 11, 2014. 

Northern Virginia Code Camp 2014

 Presentation Material

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GMU Game Development

By Shahed C on October 10, 2014

I had the opportunity to present “Intro to Mobile Game Development” at George Mason University on Thursday October 9, 2014.

Here are the presentation slides from the event:

Enjoy,
Shahed 🙂

Kinect v2 Speech Bubbles Enhanced

By Shahed C on September 29, 2014

During Summer 2014, I had the chance to work on a Kinect v2 “Speech Bubbles” app, built upon a sample project from Kinect MVP Tom Kerkhove. In the initial version, I added a speech bubble gets displayed above a person’s head when the person walks into view.

initial-version

However, this created a problem for multiple people. It was displaying the same text for every person who walked into view, up to 6 people. So, I decided to update the program to display a new random message every time a new person is detected.

I quickly discovered that this created yet another problem: all the displayed messages would get updated for everyone, even when only 1 new person entered the frame. Finally, I added an array of displayed messages (one for each detected body), so that everyone gets their own randomized text.

Now, it was ready to test in the wild… so I used it at HackUMBC, a hackathon event at the University of Maryland Baltimore College.

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Construct 2 Platformer: Step-By-Step

By Shahed C on September 24, 2014

In my previous Construct 2 tutorials, we covered a top-down shooter and a flappy bird clone, derived from Scirra.com tutorials.

In the following presentation, you’ll learn how to create a Platformer game, step by step.

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