I have been teaching students and professionals using Construct 2, and would like to share my step by step tutorials in the following presentations.
You can find the complete presentation material in the links below.
- Ghost Shooter: Step by Step
- Flapping Bird: Step by Step
1. Ghost Shooter: Step by Step
- PPTX file: Part 1 of 3
- PPTX file: Part 2 of 3
- PPTX file: Part 3 of 3
- Image files
- SlideShare Link
- Reference: Derived from Beginner’s Guide to Construct 2 originally published by Ashley
How this is different from the 2011 tutorial on Scirra.com? It expands upon the written tutorial by providing detailed screenshots of every step and is grouped into concepts that I identified from my learning. Also, the steps and screenshots from a recent version (as of 2014). Finally, it explains relevant concepts such as Parallax and X-Y Coordinates for Graphics Programming.
2. Flapping Bird: Step by Step
- PPTX file: Part 1 of 3
- PPTX file: Part 2 of 3
- PPTX file: Part 3 of 3
- Image files
- Project file (capx)
- SlideShare Link
- Reference: Derived from ‘Make your own “Flappy Bird” game in 10 minutes‘ originally published by Tom
- Expanded into a full-featured game, by reverse-engineering the Flapping Bird template that ships with Construct 2, explaining how it was really made
- For Scoring and Sounds, see Flapping Bird Improvements.
How is this different from tutorial on Scirra’s website? It expands upon the written tutorial by providing detailed screenshots of every step. Also, it goes way beyond the initial tutorial to explain how to build to a complete working game that can be seen in the template that now ships with Construct 2.
Enjoy!
~Shahed Chowdhuri 🙂