Category Archives: Game Development

Ninja Bee Q & A for Nutjitsu on Xbox One, and more!

By Shahed C on August 6, 2014

It’s been a while since I’ve published a developer Q&A, so I’ve decided to reach out to developers who are publishing their games on Microsoft platforms.

First up: we have Brent Fox of NinjaBee (a division of Wahoo Studios), developer of Nutjitsu, the second ID@Xbox game released on Xbox One.

1. How many people were on your team to make Nutjitsu?

The core team was made up of a programmer, designer and an artist. We also had a Project manager working on Nutjitsu (who was also working on other projects at the same time). We had a handful of other people help out when they had time. In the end a larger group all contributed.

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Gallant Glider on Windows 8.1, Windows Phone 8.1 and Web

By Shahed C on July 27, 2014


If you’ve been following my blog, you may have seen my recent posts on Construct 2 tutorials:

Following my own examples, I completed my own flappy bird clone and published it as Gallant Glider.

Download or play online now!

As you can see, Construct 2 lets you easily publish an HTML5/JavaScript game, accessible from any modern browser platform and multiple online stores.

Enjoy!
Shahed

Construct 2: Exporting and Publishing to Web, Windows 8 and Windows Phone 8

By Shahed C on July 17, 2014

  

As a follow up to my Construct 2 intro tutorials, here is a tutorial that explains how to export a game from Construct 2, and then publish on the Web, Windows 8 and Windows Phone 8.

 

Enjoy!
Shahed 🙂

Presenting Game Development with Unity @ Microsoft Reston

By Shahed C on July 16, 2014

I will be presenting Game Development with Unity at the DC-MD-VA Windows App/Game Developers meetup group @ Microsoft’s Reston VA office on July 17, 2014.

DC-MD-VA Windows App/Game Developers meetup

 

Construct 2 – Step by Step

By Shahed C on July 14, 2014

I have been teaching students and professionals using Construct 2, and would like to share my step by step tutorials in the following presentations.

 

You can find the complete presentation material in the links below.

  1. Ghost Shooter: Step by Step
  2. Flapping Bird: Step by Step

1. Ghost Shooter: Step by Step

How this is different from the 2011 tutorial on Scirra.com? It expands upon the written tutorial by providing detailed screenshots of every step and is grouped into concepts that I identified from my learning. Also, the steps and screenshots from a recent version (as of 2014). Finally, it explains relevant concepts such as Parallax and X-Y Coordinates for Graphics Programming.

 

2. Flapping Bird: Step by Step

How is this different from tutorial on Scirra’s website? It expands upon the written tutorial by providing detailed screenshots of every step. Also, it goes way beyond the initial tutorial to explain how to build to a complete working game that can be seen in the template that now ships with Construct 2.

 

Enjoy!

~Shahed Chowdhuri 🙂