It’s been a while since I’ve published a developer Q&A, so I’ve decided to reach out to developers who are publishing their games on Microsoft platforms.
First up: we have Brent Fox of NinjaBee (a division of Wahoo Studios), developer of Nutjitsu, the second ID@Xbox game released on Xbox One.
1. How many people were on your team to make Nutjitsu?
The core team was made up of a programmer, designer and an artist. We also had a Project manager working on Nutjitsu (who was also working on other projects at the same time). We had a handful of other people help out when they had time. In the end a larger group all contributed.